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- on mouseDown me
- global gFastPlay, debug
- if gFastPlay and not authoring() then
- exit
- end if
- if the optionDown and the shiftDown then
- gFastPlay = not gFastPlay
- sprite(me.spriteNum + 1).visible = 1
- updateStage()
- if authoring() and debug then
- repeat while the stillDown
- nothing()
- end repeat
- end if
- delay(1)
- sprite(me.spriteNum + 1).visible = 0
- end if
- end
-